This time there’s a newcomer on each team: Aki, at first base for the Ridgers, who just returned with her family from a place she’s too embarrassed to talk about. And Shazam, center field for Barlow, who’s been shunted around by her mother since her father was killed on December 7, 1941.
The adults of the two towns would rather not speak about why Aki’s family had to “go away.” They can’t quite admit just how “different” Shazam is. And that is why the two girls are on a collision course that explodes catastrophically on the morning of Bat 6, the day they’ve been preparing for all their lives.
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Creators
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Publisher
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Release date
January 6, 2009 -
Formats
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OverDrive Listen audiobook
- ISBN: 9780739380659
- File size: 152882 KB
- Duration: 05:18:30
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Languages
- English
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Levels
- Lexile® Measure: 930
- Text Difficulty: 4-6
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Reviews
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AudioFile Magazine
Bat 6 explores values in post-WWII America. The full-cast performance makes this powerful story an exceptional audiobook. Each character tells the same story from her own perspective; each has a distinct voice; each captures the pride, excitement, confusion and pain she feels at different times throughout the story. We hear the anger in Shazam building to an explosion; we sympathize with Aki as she debates honesty versus cultural expectation; and we sense what is coming as each reader records her part in the story. This is a great book to start discussions of prejudice and responsibility with upper-elementary and middle-school students. W.L.S. Winner of AUDIOFILE Earphones Award. (c) AudioFile 2000, Portland, Maine -
Publisher's Weekly
May 4, 1998
Wolff's (Make Lemonade) ambitious but ultimately unsuccessful novel explores prejudice via a baseball game between the sixth grade girls of Bear Creek Ridge and Barlow Road Grade Schools on May 28, 1949. "Now that it's over, we are telling. We voted to, it's fairer than not," begins Tootie, the catcher for Bear Creek Ridge, in what appears to be the start of a series of flashback testimonials. But not all of the 21 girls' accounts adhere to this format, and readers never discover whom the girls are addressing. Some of the characters speak only a few times, and since readers never get to know them, their voices run together in a miscellany. The actual conflict--when Shazam, whose father died at Pearl Harbor, in a run to first base, assaults Aki, the Japanese first baseman--occurs more than halfway through the book. The most distinct voices belong to Shazam (who speaks in a stream-of-consciousness style, "Sneaky Japs never warned nobody they snuck behind our backs dropped bombs right in my fathers ship the Arizona he was down in it without no warning") and to Aki, whose perspective is markedly different from the other girls'. Shazam exposes much of her troubled background through her narratives, and Aki reveals some fascinating cultural details as well as provides insight into life in an internment camp. However, because readers are only acquainted with the two through a few lengthy accounts interspersed among the other 19 girls, the change in both of them (especially in Shazam) at story's end seems sudden and hollow. While readers cannot help but admire the stalwart Aki, they will likely walk away from this book trying to make sense of who these characters were and what they were trying to say. Ages 10-13. -
Publisher's Weekly
April 3, 2000
Wolff's novel about the sentiments of racism, patriotism and guilt that bubble over in two small Oregon towns after World War II here becomes a compelling, if sometimes hard to follow, audiobook. In 1949, the sixth-grade girls of Barlow Road Grade School and Bear Creek Ridge Grade School are ready to stand off in the 50th annual Bat 6 softball game. Teams from both schools practice all year in preparation, and when the historic game arrives, it is sullied by a violent clash between Shazam (Shirley), a Barlow player whose father died at Pearl Harbor, and Aki, a Japanese-American on the Bear Creek team whose family spent several years in an internment camp. Shazam's attack on Aki, an act that breaks Aki's jaw, forces the communities not only to end the game but to reexamine their feelings about the war. The story unfolds as a series of first-person narrations by all 21 players from both teams, a convention that requires a bit of diligence to keep track of the characters. But the youthful-sounding performers have strong, assured voices that will help keep listeners interested. Those who stick with it are rewarded by a dramatic, thought-provoking tale. Ages 10-up.
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Formats
- OverDrive Listen audiobook
Languages
- English
Levels
- Lexile® Measure:930
- Text Difficulty:4-6
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